Killers
the-joke-killer-MH

“The Joke Killer”

 

Height: 6’0 FT

Weight: 190 Pounds

A man of unknown identity plays with chaos as one of the city's most notorious criminals. The richest man in town has the power to command an army, as anything can be bought. “What excites me in this world does not cost money!”, he would say. "Dynamite, C4, and gasoline have something in common: they are all cheap." He knows how important having the right tools for the job can be. The same painstaking care is taken to select his team of henchmen, the “Face Cards.” After “Tryouts,” the surviving psychopath is added to his team of quality killers.

The “Criminal Warehouse”: a recruitment center for the deranged, has been fortified into a military compound. Now, “The Joke Killer” is building his army here and utilizing brain tactics to ensure that his followers are cold-blooded drones. He has set his sights on the Cities Strongholds to Aid his army a barricade from the monsters of the “Thrill Kill”. Beyond this, he wants to rise against the establishment, to see the fall of corruption so that he can enjoy the pureness that only anarchy can provide.

Capabilities: A city full of citizens ready to join the “Clowns” because their only chance of survival is a life of slavery to earn protection from Tampa’s most powerful criminal.

Mastery: “Army of Darkness” (Clown Army)  &  “Face Cards Henchmen”

Mutators: None

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